Reekwater (RW) - a vast, densely wooded, supernatural swamp.
Mourningdale (MD) - an old land found in the northeastern region of Aeternum where rainstorms are common.
Ebonscale Reach (ER) - a fertile territory named for the black fungus that grows in abundance there, home to the remnants of a long-forgotten Dynasty.
Cutlass Keys (CK) - a varied land with swamp, jungle, and beachline.
Brightwood (BW) - a dark, afflicted territory, bordering the corrupted northern lands.
( Note: this is untested by wiki staff, and also risky, due to being level 1 while running through higher level zones.Īnother option is just to follow the main story until you are not offered any more in that settlement (besides the stories from The Hermit), and simply start picking up Side Stories in another territory.
Do not accept any stories/quests upon spawning, and run immediately to a different starter beach.
This will swap your progress to that new settlement with no issues. Instead of doing it in the territory/settlement you're in, run to another settlement and do it there.
Follow the Main Story until you reach New Alliances, the quest asking you to talk to the 3 faction leaders.
Delete and re-create your character and hope you spawn in the territory you want ( Note: this will not be a good idea close to release with long login queues).
Some players like to switch to play with friends, or gain Standing early in a territory they like. There are 3 ways you can switch your settlement early without causing issues in your main storyline.
Windsward (WW) - previously a farmer's dream, now the residents shelter in the settlement, relying on adventurers to re-visit their farms filled with Withered.
Monarch's Bluffs (MB) - a mountainous territory lined by the sea, dotted by abandoned settlements.
First Light (FL) - a coastal territory spotted with Ancient ruins and Drowned shipwrecks.
Everfall (EF) - the settlement is a bustling hub of activity, decorated in festival colors - akin to its lands of autumn hues.
When created, your character has an equal chance to wash up on one of the four beaches near its corresponding Watchtower. Settlements are separate from the territory's fort.įour territories serve as possible starting territories. Settlements are groups of player housing and centers for crafting, item refinement, trading, and Faction Missions.